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Brand & Identity Design Mobile Apps Technology UX

Differentiating Between Wireframes, Mockups, And Prototypes

If you have ever worked with a developer, you would have heard the above-mentioned statements, or something similar to it. I have seen people scratching their heads and looking puzzled encountering these typically used project status terms, while an app is under development. A lot of engineers, marketers, and even senior managers use different design deliverables synonymously, as they don’t know when to use ‘wireframes’ or when to go with ‘prototype’? They assume that a wireframe, prototype, and mockup are exactly the same thing. It’s no more than a greyish, boxy sketch representative of an ingenious idea, which is definitely not the case.

“The wireframe is ready.”

“We are working on the mockup.”

All the design deliverables are different from each other as they are used to communicate different functions and aspects of the design. They do represent the final product, but the depictions are different.

Process of designing an app

Below-mentioned is a typical development journey. It is essential to follow these steps each time you create a new product.

Sketches > Wireframes > Mockups > Prototype

Start with a simple sketch on a blank piece of paper. Then, make a wireframe that organizes the content and features of your app. For mockup, add colors, icons, pictures, and logos to your wireframes. Add interactive elements into the mockups to inject life in it and come up with the prototype.

1. Sketch

It’s basically just a raw freehand drawing on a piece of paper, that gives you a low-fidelity representation of your app. It is the fastest way to represent your idea and getting ready for brainstorming. Believe me, even a simple sketch can describe your idea better than words. Go freestyle – work on different ideas, change details, visualize what you have on your mind; it’s all up to your imagination. This step is essential for getting to the wireframe stage. The best way to go about it is on a pen and paper.

2. Wireframes

A wireframe is equivalent to the skeleton or simple structure of your website/app. It should clearly show the main group of contents and the placement/structure of the information. It describes the functionality of a product, as in, what will happen when you click a certain button? The decisions on what and where on the website or app (in terms of content/features) are usually made during this stage. Remember, This step does not cover the product’s design.

Wireframes are not just meaningless sets of grey boxes, though they may look exactly like that. They are literally the backbone of your design. It’s a fact that you don’t need to deep dive into too many details, but you need to create a solid representation of the final design that won’t miss out any important piece of it. With a wireframe, you’re designing a roadmap for the whole project and all the stakeholders — developers, copywriters, project managers, etc. A well-created wireframe communicates the design in an easy, clear way and sets a path for the whole team.

Wireframes are typically used as the documentation of the project. Since they are static and simplistic, you could include short notes to explain the interaction, or maybe even technical documentation.

3. Mockup

A mockup is a middle to high fidelity, static, design representation. Very often a mockup is a visual design draft or even the actual visual design. It’s a good practice to never start development before mockups are completed. Add colors, fonts, dummy text, images, logos and anything else that will shape your wireframe. Your result is a static map of the app.

A well-crafted mockup helps you to finalize the product’s color schemes, visual style, typography, etc. A mockup is a playground where you can play with various visual aspects to see what looks best.

Mockups are particularly useful if you want to get early buy-in from stakeholders. Due to their visual nature, mockups don’t have the resistance of the low fidelity deliverables and can be created much quicker than prototypes. They are a good feedback-gatherer which smoothens the development journey.

4. Prototype

A prototype, often confused with a wireframe, is a middle to high fidelity representation of the final product, which simulates user interface interaction. It’s like a mockup enriched with UX pieces, interactions, animation and anything else you’d like to experience when clicking buttons. It should allow the user to experience content and interactions with the interface and test the main interactions in a way similar to the final product.

Prototypes are very useful when performing user testing. It allows you to check the usability of the interface before the development begins. This substantially reduces the development costs until the UI is approved. Once the prototype is tested, the team can start coding. The only thing missing in a prototype is functionality. It can give you a feeling of using a real app, but they are only images connected with each other.

You might find this article useful for creating a better UX Design

Why is it important to know the difference between Wireframes, Mockups and Prototypes?

These design deliverables help you define your expectations, save money on developers and describe clearly what you need to get built. You can confidently pitch to investors, first customers, and co-founders using the appropriate design deliverables. Before you choose a means of communication in the design process you need to consider your product and team; think about what works best for all of you. To know more, have a quick chat with our design experts.

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Brand & Identity Design UX Web Design

UX and UI: Connected, But Completely Different

User Experience, or more commonly known as UX is not a new term for the world of graphics and designing. It has been around for as long as the modern day revamping of the design techniques, ideas, tools and philosophy has evolved; so is the case with User interface or UI. They both do compliment each other and often go hand-in-hand, however, a lot of us think that they are the same thing, which is not true. User interface is, let’s say, a part of user experience. Not clear yet? Let’s clear the smoke and try to understand what are the basic differences between UX and UI designs. Let’s go!

User Experience

It refers to a person’s interactions with a product, application, website, or operating system. Which means, creating a UX design involves defining the way a product operates and how it meets a user’s needs. Some of the obvious benchmarks are that a UX should be clear, comfortable and user-friendly. Moreover, a great UX is cautious and elaborate; you will most probably won’t even notice it while browsing through a website.

A good UX aims at simplifying the user journey. It makes the website navigation simple; simple enough that even a layman finds it a walk in the park. If a user finds it difficult to perform some of the most basic functions on a website, like to sign up, change their password, or get to their shopping cart, then there’s a clear problem with the UX. An effective UX smoothly guides a user through a website or an application.

A UX designer is responsible for all aspects of a user’s interaction, which means a UX designer is not just responsible for the technology behind a product, but they’re responsible for how a user interacts with a company, both online and offline, including customer service and other aspects.

User Interface

While User Experience is the accumulation of tasks specifically focused on the optimization of a product for enjoyable and effective use, User Interface Design is its complement; the look and feel, the presentation and interactivity of a product. User interface (UI) is anything a user may interact with to use a digital product or service. This includes everything from screens and touchscreens, keyboards, sounds, and even lights.

A UI designer’s responsibilities are more cosmetic than a UX designer’s. A UI designer is mostly responsible for the presentation of a product. That said, it’s not that a UI designer randomly picks some pictures and logos and use them blindly.

A UI Designer takes care of the Interface design, prototyping design, interaction design, user testing and optimal design. Towards the end of development, a UI designer takes control over the app’s appearance, including on-screen forms, images, buttons, links and icons. Without a user interface designer’s intervention, a design would not appear beautiful and appealing.

Key Differences

UX enhances the usability, UI enriches the visual appeal

The core objective of UX design is to make the product more useful for users. UX designers are responsible for ensuring that the company delivers a product or service that meets the needs of the customer and allows them to seamlessly achieve their desired outcome. On the other hand, UI designers are more inclined towards creating a visually appealing and aesthetically pleasing website design for users. Additionally, UI design must help users navigate through the website by designing buttons in different sizes, to show priority. UI designers take care of minute visual details to make the site look attractive.

UX Design is first, followed by UI

Normally, UX design and research is the first thing that designers dive into when deciding whether to build a product or application. They start with a competitive analysis and market research to come up with insights which improve site functionality. UI design comes much later; once the prototype has gone through several iterations and is almost finalized, all the wireframes are in place, then the UI designer steps in. Here is where the creative spirit of designers is put to test. They work on the visual design and micro-interactions.

UX pertains to products, services and interfaces, but UI only pertains to interfaces

 

The scope of UX is much broader than UI. UX design is garnering a lot of attention and is becoming more popular day-by-day. It’s no longer restricted to the companies with a web presence, but many others that develop products or provide services are identifying the importance of researching the market, users and validating them before they build. The scope of UI is however restricted only to user interfaces. That said, it doesn’t mean that UI is limited to graphical user interfaces of computers, tablets and mobile devices. A lot of other products also need a touch of UI designing these days, like watches, washing machines, car dashboards, vending machines etc.

UX has a social component, UI has an artistic component

UX is more about people; it has a social component as it deals with market research, analysis, identifying a customer’s pain points and how the product will solve these problems. User personas, journey maps and product user scenarios are accounted through UX research like contextual interviews, focus groups and prototyping, involving people. UI design has an artistic component as it relates to the design and interfaces with the product. It is about the aesthetic value and visuals. It affects what the end-user sees, hears, and feels.

Concluding notes

It is evident that UX and UI are completely two different things and focus on different aspects. But, they both complement each other and go hand-in-hand. It is almost impossible to bail out UI from UX and UX from UI. In a nutshell, UX design helps users accomplish meaningful tasks across platforms and services, while UI design makes compelling and aesthetically pleasing interfaces that connect with humans.